Games – THATCamp Gainesville 2016 http://gainesville2016.thatcamp.org TCGNV, April 23, 2016 Wed, 12 Apr 2017 17:25:07 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Aesthetics & Je Ne Sais Quoi in the Processes and Products of Academia and Design http://gainesville2016.thatcamp.org/2016/04/22/aesthetics-je-ne-sais-quoi-in-the-processes-and-products-of-academia-and-design/ Fri, 22 Apr 2016 18:41:10 +0000 http://gainesville2016.thatcamp.org/?p=244 Continue reading ]]>

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Initiatives such as the creation of STEAM from the widely known STEM Collaborative (Science, Technology, Engineering, ART, Math) recognized that art and the humanities are irrefutably core components of any production of knowledge. The affects of art and aesthetics are not easily qualified or quantified so they become easily dismissed.

 

 

Yet, you know when it is gone.                                                                                                                                                         The project, the experiment, the writing, the building, the meeting feels… off, or less than. No one knows what it is and it feels wrong, but something is missing, a certain je ne sais quoi that would make it right. This proposed session will attempt to discuss and explain the inexplicable. Through examples across the humanities (science to art) we will try to tease out the aesthetics that collectively balance the senses of perception and emit a signal of ‘rightness’ to the observing  majority.

The focus and structure of this presentation/poster/session/?  is guided by a Question

(Are there people who don’t appreciate a good view?)………………… and a Joke

(Q: How many Surrealists does it take to screw in a light bulb? A:Knock-Knock).

Proposed by: Marissa Selena Molinar, MA (Comparative Art & Archaeology)                                         PhD Candidate_Archaeology. University of Florida                            

 

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Mobile Digital Humanities http://gainesville2016.thatcamp.org/2016/04/18/mobile-digital-humanities/ http://gainesville2016.thatcamp.org/2016/04/18/mobile-digital-humanities/#comments Mon, 18 Apr 2016 12:15:20 +0000 http://gainesville2016.thatcamp.org/?p=214 Continue reading ]]>

Last year, more than 50% of all internet traffic took place within mobile devices. How should the DH community respond to this ongoing shift to mobile-computing? How does it impact our teaching/research goals? How should we define a “mobile” technology? How can such technologies reshape our perspective on a physical space?

In this session, I would like to explore these and other questions as I share some of my own experience in creating mobile augmented reality applications for humanities projects. Specifically, I want to explore how DH can leverage this uptick in mobile computing to create location-based digital experiences for culturally significant sites. To contextualize this discussion, I will discuss some of my experiences using mobile technologies in the classroom. In addition, I will introduce a location-based mobile app I am co-creating for use at TPC-Sawgrass in Ponte Vedra Beach, FL.

 

 

 

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