Last year, more than 50% of all internet traffic took place within mobile devices. How should the DH community respond to this ongoing shift to mobile-computing? How does it impact our teaching/research goals? How should we define a “mobile” technology? How can such technologies reshape our perspective on a physical space?
In this session, I would like to explore these and other questions as I share some of my own experience in creating mobile augmented reality applications for humanities projects. Specifically, I want to explore how DH can leverage this uptick in mobile computing to create location-based digital experiences for culturally significant sites. To contextualize this discussion, I will discuss some of my experiences using mobile technologies in the classroom. In addition, I will introduce a location-based mobile app I am co-creating for use at TPC-Sawgrass in Ponte Vedra Beach, FL.